Sunday, November 18, 2018

How developers really deal with bugs

How developers really deal with bugs

link: https://www.eurogamer.net/articles/2017-07-19-a-devs-eye-view-of-bugs

[Excerpt]
Everybody knows bugs. There are funny ones and stupid ones. There are annoying ones and actually-damaging ones. But however they manifest themselves, bugs sit right between a game's maker and its player, a sudden manifestation of mistakes that have been made, a crack in the simulation, a bump right back down to Earth.

The player side of the experience of bugs is straightforward. They raise amusement, irritation and sometimes spluttering anger, and they should all be fixed. But players don't really know so much about the developer experience. That's despite the relationship between players and developers growing closer than ever over the past 10 or so years. In the era of internet-delivered patches, Early Access and the rise of indie development, players are caught in the swirl of the development process as they pore over changelogs and offer feedback.
[/Excerpt]

Monday, August 13, 2018

Dislikes the Sea, but Will Venture Upon It If Necessary

Dislikes the Sea, but Will Venture Upon It If Necessary
BY GREG PAK

This was supposed to be hilarious.

But at the age of 49, I’m sitting at my desk staring at hundreds of pages of character sheets, drawings, histories, blueprints, maps, Centaurian language notes, castle budgets, and constitutional documents I created for my imaginary Dungeons and Dragons world as a kid in the 1980s, and I’m overwhelmed.

Individually, every document is hilarious, full of sentences like, “The unicorns, primarily, pay no tax and roam freely.” I’m absolutely delighted with the kid-me who wrote hundreds of sentences like, “Goblins listed as citizens are a small tribe of neutral druidic goblins. They are generally accepted by the rest of the community, for they have none of the violent tendencies of their evil cousins.” I could write for days about all of this glorious detail and worldbuilding and how it clearly paved the way for me as an adult to write books like Planet Hulk, Kingsway West, and Mech Cadet Yu.

But the deeper I dig into these notebooks, the more stressed I get, a heady mix of embarrassment and protectiveness for the boy I was and the adult I’ve become.

link: https://uncannymagazine.com/article/dislikes-the-sea-but-will-venture-upon-it-if-necessary/